AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games on Android in Latin America, Q2 2022
Explore the performance of the top Battlefield Commander games on Android in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top Battlefield Commander games on Android in Latin America showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Clash Royale
Supercell's Clash Royale saw significant fluctuations in weekly revenue, peaking at around $248K in early April and maintaining a range between $93K and $241K throughout the quarter. Weekly downloads started strong at 766K but gradually declined to approximately 323K by the end of June. Active users also followed a downward trend, starting at over 30.7M and ending the quarter at around 24.8M.
Castle Raid!
VOODOO’s Castle Raid! had a modest revenue performance, consistently hovering around $45 to $58 weekly. Downloads showed a slight upward trend towards the end of the quarter, peaking at 34.7K in the last week of June. Active users saw a decline from 203K at the start of the quarter to approximately 172K by the end.
Art of Conquest: Airships
Lilith Games’ Art of Conquest: Airships experienced a steady increase in weekly downloads, reaching 32K by the end of June. Revenue varied, peaking at around $3.9K in mid-June. Active users increased from 41.9K at the beginning of the quarter to 52.3K by the end.
Castle Crush: Epic Battle
Wildlife Studios’ Castle Crush: Epic Battle maintained stable weekly revenue, ranging between $1.2K and $1.9K. Downloads saw a slight decline, starting at 22.8K and ending at 15K. Active users also decreased from 61.3K to 43.4K throughout the quarter.
Valor Legends: Idle RPG
Century Games' Valor Legends: Idle RPG showed a downward trend in both revenue and downloads. Weekly revenue started at $10K, peaking at $13.3K in early May, and then declined to about $5.5K by the end of June. Downloads followed a similar pattern, starting at 18.9K and dropping to 2.6K. Active users decreased from 33.9K to 17K over the quarter.
For more in-depth insights and data on these and other games, visit Sensor Tower.